Playstation 4 and 5 now have Turkish translations.The in-game bug reporting tool has been removed in favour of an automatic system.Fixed domes not being built underground because drones stop delivering resources.Fixed the concrete extractor not being able to build underground at specific coordinates.Fixed the colony being automatically renamed to ‘missing text’ in the planetary view.Fixed the issue where landscape cursor does not show.Fixed the asteroid banner not working without the Space Race DLC.Fixed incorrect landing angle of the supply pod on a landing pad.Fixed the RC explorer continuing to scan queued surface anomalies while the RC explorer has been transported to the underground.Fixed the issue where multiple capital cities could be built after terraforming (Old saves will continue to contain multiple capital cities, but the option to build more is now restricted).Fixed rovers leaving the lander rocket twice.Fixed the effect ranges remaining visible after refabbing a building.Fixed where drones were active in drone hub extender range while the extender wasn’t powered.Fixed maintenance getting stuck on certain buildings (fusion reactor and electronics factory).Fixed where one drone gets transported through the elevator when assigning multiple drones to the elevator as drone controller.Fixed the issue where the number of requested colonists gets reset to 0 in the lander rocket cargo menu.Fixed the lander rocket request payload tooltip showing the ready status for prefabs that the player does not have.Fixed not being able to send multiple drones through the elevator by right clicking.Fixed ‘The last War’ event preventing the loading of cargo onto asteroid landers.Fixed the amount of surface polymers being very high.Fixed event anomalies spawning under resource deposits.Fixed a Waste Rock value being incorrect during landscaping.Fixed a rounding error on resources prevent the lander rocket from launching.Fixed a crash after the event ‘rough touchdown’ when drones unload the payload.Fixed a crash when requesting colonists from an asteroid.Fixed a crash when a lander rocket returns to mars with cargo containing a transporter that carries resources.Fixed a crash when sending a planetary expedition that requires an RC vehicle.Fixed a crash on starting a new game on macOS.Fixed disabling ‘no Below and Beyond content’ rule awarding ‘Space Explorers’ achievement.Fixed ‘no terraforming’ rule not working.New warning notifications when trying to launch a lander with colonists while not having a ‘habitat’ on the asteroid or when the habitat does not have enough resident slots.Elevator colonist cap has been increased to 250.Grow your colony from a few initial pioneers to a vibrant planetbase with hundreds of colonists. Mechanize your base by creating your own bots that will help with the more arduous tasks. Survive disasters like meteors, sandstorms or solar flares and defend your base from intruders. Carefully manage the colonist immigration flow to ensure you have the people with the right skills. Mine and produce raw resources, process them, manufacture goods, and establish a production chain. Grow hydroponic Vegetables and synthesize Vitromeat to feed your population. Harness solar and wind energy (if available) in order to power the base's structures. Four different planets with different conditions and increasing difficulty. You will get them to collect energy, extract water, mine metal, grow food, manufacture bots, and build a fully self-sufficient base in a harsh environment, where you are always one step away from total failure.Įven if the game is not intended to be a simulator, all the mechanics are plausible, and based on what the expected challenges of establishing a colony in an new planet would be. You will have to ensure that they have a constant supply of oxygen, food and water to stay alive. In the game you play the role of the base architect and manager, telling your colonists where to build the structures they will need to survive. Planetbase is a strategy game where you guide a group of space settlers trying to establish an outpost on a remote planet.